• Nelots
    link
    fedilink
    English
    arrow-up
    24
    ·
    1 month ago

    I mean, its not about the art style, its about the gameplay loop.

    • copygirl@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      1 month ago

      The idea is that “roguelike” = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, … while the term “rougelite” is less strict. But I think we’re past the point of that distinction being adopted into mainstream.

      • Nelots
        link
        fedilink
        English
        arrow-up
        13
        ·
        1 month ago

        I’d also say we’re well past that point. Generally from my experience, the only difference between a rogue-like and -lite is that the latter has some form of permanent progression between runs. Though, often times even that distinction is ignored.