• Ech
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    9 months ago

    Huh, I didn’t know about that mechanic in that series. I never really did end up liking L4D much, and thinking back on it, probably my biggest issue with the game was a feeling that I never really improved. No matter what I did, every time I played felt like I couldn’t catch up, and it wasn’t an enjoyable, “challenging” feeling. It was just frustrating.

    • Kbin_space_program@kbin.social
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      9 months ago

      One of the defining concepts in the game was the “director”, an overarching map managing system that kept the desired pacing of the game in real time.

      • Ech
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        9 months ago

        Ok? I’m not saying it didn’t exist, just that I wasn’t aware of it.

        • MrScottyTay@sh.itjust.works
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          9 months ago

          He’s not saying you said it didn’t exist he’s just explaining what it was and did since you said you didn’t know of it.

          • Ech
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            9 months ago

            Gotcha. I got the jist of it, but thanks for the additional info.