For me it wasn’t about the leveling or end game content. It was the engagement - you had to interact with other players, negatively or positively, to truly progress. Then they added dungeon finder and for all I know the other four players could be bots for all the engagement you get.
@Escew@Goronmon too true. My brother was one of the first on our pvp server to do most of the hunter ‘epic’ quest in classic (rng screwed him out of the onyxia synew tho, so he lost the race). Everyone knew his name, and other hunters from both factions sought him out on how to beat the demons.
You had a reputation and if you were an ass, you stopped getting groups and guilds. If you were good that mattered too. Community and identity died for convenience.
For me it wasn’t about the leveling or end game content. It was the engagement - you had to interact with other players, negatively or positively, to truly progress. Then they added dungeon finder and for all I know the other four players could be bots for all the engagement you get.
@Escew @Goronmon
“Endgame” is the dirty word that killed MMOs for me.
I want a world to live in, not singleplayer games played adjacent to other people.
@Escew @Goronmon too true. My brother was one of the first on our pvp server to do most of the hunter ‘epic’ quest in classic (rng screwed him out of the onyxia synew tho, so he lost the race). Everyone knew his name, and other hunters from both factions sought him out on how to beat the demons.
You had a reputation and if you were an ass, you stopped getting groups and guilds. If you were good that mattered too. Community and identity died for convenience.