I don’t get all the bad buzz around that game. I managed to get a constant 45 - 55 fps at 100k population.
Dr. Michel Pfeifferpepper, Director of the quantum supercomputer of CERN.
That’s not even stable 60 fps on a quantum supercomputer…
That’s single threaded though isn’t it. Maybe an infinite number of that thread but it’s still technically only one thread.
Like most people I don’t really know what a quantum computer is
It’s a computer that you have to turn off and on again but at the same time.
Not gonna lie, if you gave me all the features of a modern city builder with 16-bit era graphics, I’d love it.
It doesn’t need 16-bit graphics. It just needs some semblance of a grid. They need to bring back some of the ease of use that the old sim cities had.
It shouldn’t be a challenge to get the thing to do what you expect it to do, whether that’s connecting roads or building a bridge.
precisely why factorio > satisfactory
That and Satisfactory barely runs on the most powerful integrated graphics.
Yeah honestly it’s like they remove the grid and to make the process convoluted as a way to extend the time required to plan to feel like content… when instead it’s just a fucking waste of time having to lay out roads to space shit out etc
I’m pretty sure they do it because it’s nice not to be limited to a grid… the only problems are that the geometry tools need to be more sophisticated to deal with the flexibility, and the buildings need to include some that are designed to take advantage of irregular (trapezoidal, triangular, L-shaped, etc.) lots.
There needs to be a snap-to-grid option alongside a free draw option. They can certainly implement both.
It would be so nice just to choose a zone type with an inner road type, then lay a quick grid down, instead of having to lay each piece of road and designate each side section.
That’s a feature that was around in some of the very early Sim Cities.
You have no idea how long it took me to find the"unpause simulation" button in Sim City 3000 when I first payed it.
I really love Urbek, although it’s not as complex as cs. It focuses more on supply chains, the traffic management is completely nonexistent which makes it pretty easy but good for casual gaming in the evening.
I say not true 16 bit graphics, but rather Stardew Valley style pixel art.
And maybe add combat. And more choices for what to farm. You know what, just make Stardew Valley 2.
On that note, I’m very exited for Haunted Choclatier
Reticulating. Splines.
Porntipsguzardo
The performance has been pretty shocking at launch even with the latest patch. What’s even more shocking has been the super bad takes from the steam forum commentators such as:
- skylines 1 also launched poorly, it’s fine
- at 100k sims in skylines 1 you only used to get 30 FPS max so why are you complaining
- just drop your settings to low for everything it’s fine (and also it looks like shit)
- I’ve had no issues on MY computer, it’s perfectly smooth (it’s running at 15-25FPS)
- get better hardware (it runs poorly at 100k with a 13900k + 4090, upgrade to what, a supercomputer?)
I get that people invested want to bootlick their favorite company, but pushing out games that are clearly not finished isn’t great
Yeah I’ve seen bad takes but I’ve also seen a lot of fair takes.
Like I gave a good review because I’ve liked the game and had no performance issues at all.
But I agree, the game should not have been released. All versions should have been delayed for QA and optimisation as is happening with the console versions. It would have been a very unpopular decisions though - in fairness to the Devs/publishers they were damned if they do and damnedol if they don’t.
I guess they figured that if it works for Bethesda it’ll work for them.
I feel like there’s a significantly higher number of bad takes on the negative side. Obviously the launch state of the game isn’t perfect or even good, but there’s people out there claiming all manner of shit. I’ve seen people downplaying it for sure, but the instances I’ve seen of that fit more of the:
“Yea, not great and I only get XYZ fps, but I’m still having fun and I get to use the new tools so I don’t mind.”
The people with negative things to say however… well I’m pretty sure about half the accounts posting that are either waffling back and forth (positive and negative) every comment, or are trying their best to spin the narrative that Paradox did this intentionally, for some reason. I don’t think they realise that a bad launch doesn’t help them make money in any way. It literally does not benefit them.
The only reason it was launched as it is, is because Paradox made the gamble that enough people would be able to play and have fun. Those people would then be able to make videos or take photos of the new features and capabilities, which at least verifies for the people that can’t play, that the features are there. They aren’t just waiting for a less ugly CS1, there’s actual tangible improvements.
I think it’s also worth mentioning that even today… CS1 runs like actual ass. I have a 3800x and a 3070, both overclocked, with 32gb of RAM. I still get shit FPS in it. I think at best, I get 80fps (excluding the 0-2000 pop phase) when theres <30k pop, and it goes down the higher that is.
Thank you for coming to my TEDTalk, I ain’t no shill and the game still runs chunky. Hopefully most of these performance issues get dealt either sooner rather than later.
Yeah bro just spend 2000 dollars a month to run it on Amazon’s elastic compute cloud
I think what sort of confusion is the frame rates really inconsistent. I dropped all my settings to low and it looked terrible and then I fiddled with them and changed some of them back to high and it looks fantastic and essentially there’s no difference in frame rate.
I’m actually really struggling to figure out what it is that’s actually causing the frame issues. Apparently a big chunk of it is vsync, which I don’t understand.
skylines 1 also launched poorly, it’s fine
I haven’t heard that one. CS1 was very popular at launch. There was a significant thirst in the market for city builders after SimCity destroyed itself and left the market.
Where have you seen people mention that? That seems like a very bad informed opinion.
It’s straight up hilarious seeing some peoples get so upset not having 100 fps in a fucking city builder lmao
BZZZ BZZZ BZZZ ⚡
explosions (there is no bulldozer emote 👷)
[watches the little blue rectangles on the street] 🚙
building catches fire
air raid sirens
I get the joke, and I’m on both sides of the issue in a lot of ways. However a Sim City with all the non-graphical features of C:S II would still be pretty awesome. It’s far more than just graphics that makes a game. Are there any issues beyond running graphics full out? I haven’t heard of any, but maybe they’re masked by the current hate on visuals.
Placing things seems to work a little less than half the time. Worse if it’s underground. And there’s no undo button, so you’ll often end up with two of the same thing on top of each other. You can demolish one and get back some percentage of what you spent though, so it only costs you 30% (or whatever) per attempt every time the interface is screwy and doesn’t allow you to connect the things you’re looking to connect.
It’s like Legos if every piece was a slightly different shape and none of them were 90 degree angles.
An undo button would be the best feature, especially for new players
An undo button for the last 5 or so actions within the last 3 minutes would be a god send for everyone.
lol, but also I love sc2k so much 😓
I still have memories of me and my brothers playing SC2k on our first family computer. Fond memories.
Performance aside it just wasn’t ready for release anyway. There are major bugs in its simulation in the economy where stuff like your cargo ports don’t function and commercial isn’t actually using your production products and are just faking it. The performance issues are made worse by them not implementing proper LOD when you zoom out so that everything still has way too much detail in it’s models that you don’t need.
I love the game but it needed like 6 months more development and testing before it should have even seen the light of day as an early access game at least.
But then they wouldn’t be able to meet their DLC schedule!
In all seriousness, the bombardment of DLC for CS1 has turned me off to the idea of owning CS2, especially since they’ve already made it clear they’re going to sell the rest of the game to everyone in chunks.
I did in fact find the disc of the original Sim City a while ago. Installed it and let a giant lizard loose. Naturally.
I have the disc as well but I just lack a disc drive. I also have the original Doom on floppy disk, which I guess I’ve had since I was a kid.
And the first Sims game as well.
Wow, this looks like the Sim City game I played when I was a kid… 34 years ago.
Because it is.
…isn’t that Micropolis, the rebuild of the original Sim City?
It’s SimCity 2000, and it’s making me wonder how fast African Swallow speed would be on a modern computer - I believe that speed was basically progressing time as quickly as the computer could and it was pretty fast even on the 166(?) MHz processor of the Mac I played it on as a kid.
On lowest possible settings? I have it more like in memory.
Sim City 3000 was so damn good.
Aww simcity 3000
Best jazzy soundtrack, sharing the throne with Grim Fandango
Modern era Civ 3 was pretty awesome too though
That was a common problem with older games. We found that out when we tried to run an old Command and Conquer have on a Windows XP system and got categorically curb stomped out of nowhere.
I had C&C Red Alert, and you moved the mouse to the edge of the screen and it would instantly zip to the far edges of the map.
I think the game was running at the right speed, I just couldn’t see anything that was happening outside the far corners.
I can’t wait for mods so that traffic can be “fixed” in that it feels too easy. I absolutely loved the puzzle aspect of fixing traffic in CS1, minus the dumb behavior with lanes. Right now it seems too easy to deal with traffic, and this is with my dumb city design. I intentionally made some bad intersections just to see what would happen, and while there is some traffic sometimes, it doesn’t feel like it’s enough. Perhaps a mod to disable vehicle despawning since it does happen still.
Oh my goodness! I haven’t heard this song in over 20 years! No doubt a banger of a song.
Shout out to this post for reminding me about Pocket City 2 releasing for mobile. It’s a really solid mobile city builder like sc2k! And it’s $5 so it’s not filled with ads and micro transactions. I forgot it released and I hadn’t checked it out yet.
I got a question for you. What kind of graphics hardware are you using?
I have a 3060 RTX and Ryzen 5600. And for the record, I still haven’t picked up the game, even though I’ve been tempted to a few times. I’m just going off of what I’ve heard and read from the community, and it hasn’t been pretty.
I was very disappointed to see another Paradox Interactive game published that was not even close to being ready for launch. Colossal Order should have delayed the game till April - May 2024 release. I believe this would have given them enough time to optimize the game to a highly or near-perfect optimized state of game. Also… where the hell are the bike systems? Bike transportation just seems like a given thing to have in the base game.
Ryzen 7700x and a 5600xt. I get about 25 fps after the new patch on low to medium. I’ve put in about 20 hours so far. It has the makings of being a great city builder/management game. It feels more like the Sim City of old rather than a sequel to Cities Skylines 1. The road tools are a amazing compared to CS1. The management aspects are waaaaayyyyyyyy better then the first game. It’s a solid foundation gameplay wise. It just needs a shit load of work to bring it up to par performance wise.