Why do something actually challenging when you can just slap ads in Windows 11?
It’s a shame, my fits headset was a Lenovo explorer, then a Samsung odyssey plus, and now a reverb g2. They are/were all great headsets, the tracking was pretty good, better than metas inside out, and the devices were very competitively priced. I remember for my G2 I had actually reserved a sold out index and had waited for a couple months, then the g2 came out and I changed to that. Sure the individual finger tracking would have been cool, but the reverb had a higher resolution, there is zero screen door, and was about 400 bucks cheaper.
I mean they were never really advertised well, a lot of people didn’t even know they were options, so I understand why they are fading out, just it’s a shame, always a shame to lose an alternative product in any market.
I work with HoloLens, and we just switch SDK to OpenXr. I don’t think the headsets will stop working, they will just run through other systems I think. Not quite sure how the Steam VR integration works.
Pretty sure steam also hooks into OpenXR.
The games I making using OpenXR will open right into steam with no issues.
better than Facebook’s inside out
Aite I fucking hate Facebook and wouldn’t let anyone bring one of their shit trash tracking devices into my house, but WMR has the worst tracking of any headset
And I love my WMR kits. I’m hoping my ASUS kit will still be usable after this change. But the stupid shitty Facebook kits have WAY better tracking than any WMR kit does. And nobody should buy shit from Facebook.
Well I only have a sample size of about 12 or so people, but none of us have had any issues with the tracking, maybe due to the room lighting though it has been set up in four different rooms st this point,Or maybe I got a good unit, idk, but I still use it and don’t have any issues with it.
I also haven’t had issues with my WMR kits (I’ve had three!) but Facebook’s bullshit garbage DOES historically actually track better and I hate to admit it. I don’t blame it though, it’s insanely more invasive and fucky.
If you bring the controllers out of line of sight with the cameras on the headset tracking is effectively lost, and the camera coverage could be better. Using a bow, for instance, doesn’t work for me at all since the string hand should be brought to your cheek. It’s not unworkable, but it’s something I have to think about in almost every game. Beatsaber works without issue though.
I got my WMR headset for $100 used though, so it was the only way I could get into VR.
those fuckers look like linksys routers
F. WMR was my first experience in VR on the Lenovo Explorer and it was an incredible experience. The HP Reverb is still listed among one of the best headsets. I really expected Microsoft to push harder on WMR and eventually make it compatible with Xbox, but I guess the market just isn’t there yet.
Yeah I thought it was a great product too. Microsoft gets in early, then gives up when it isn’t immediately successful. They should have kept iterating, and integrated with xbox (psvr was successful). They could be industry leaders in vr if they tried a bit harder, imo.
Great, so now the only option for cheap headsets is Facebook hardware.
Awesome. Thanks for nothing Microsoft 👍Did they even try? I haven’t seen them being marketed or sold in stores at all.
I wonder if people might start making there own drivers for these amazing vr headsets
The article is a bit vague but it feels excessive to outright remove support for working hardware that people paid for. They could at least maintain a thin wrapper around steam vr and just not add any new features.
Anyway, if it’s as bad as it sounds it may spur development of open implementations like Monado which would be a silver lining.