TL;DW:

  • breakdown of Blockade Runner event
  • reiteration of details on new cargo hauling missions
  • new balancing alghoritm will be used to determine the mission rewards
  • QuadratureSurfer@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    4 months ago

    The cargo will be Zeta Prolenide (the green one with a timer from Xenothreat).

    Tap for Summary by nerdgasm

    ➣ Blockade Runner will take place at one of the LEO stations.
    ➣ The Blockade Runner mission will be about recovering stolen Zeta-Prolanide from Nine Tails.
    ㅤ✦ You will need to return the stolen Zeta-Prolanide back to the LEO station it was stolen from.
    ➣ The reward for Blockade Runner will be based on participation.
    ㅤ✦ To get the max base payment will require all of the stolen cargo returned to get the full payment.
    ㅤ✦ You can get a bonus pay at the end of the mission.
    ➣ Cargo missions will allow you to accept contracts where you pick up cargo and drop off cargo.
    ➣ “Star Sim” will allow the team to balance the Cargo missions off of the locations needs.
    ➣ All Land vehicles will be accessible from your hanger (Tanks, Hoverbikes, ect.).
    ➣ EvR (Effort vs Reward) program is used as a baseline to calculate the rewards for Hauling missions.
    ㅤ✦ Rewards are a work in progress and will be adjusted with time.

    • Essence_of_Meh@lemmy.worldOP
      link
      fedilink
      arrow-up
      2
      ·
      4 months ago

      Yeah, a true “cargo focused event” when half of it is combat related and there’s an enemy contract for the bad guys. CIG really can’t design non-combat content, can they?