- cross-posted to:
- starcitizen@lemmy.ml
- cross-posted to:
- starcitizen@lemmy.ml
TL;DW:
- breakdown of Blockade Runner event
- reiteration of details on new cargo hauling missions
- new balancing alghoritm will be used to determine the mission rewards
The cargo will be Zeta Prolenide (the green one with a timer from Xenothreat).
Tap for Summary by nerdgasm
➣ Blockade Runner will take place at one of the LEO stations.
➣ The Blockade Runner mission will be about recovering stolen Zeta-Prolanide from Nine Tails.
ㅤ✦ You will need to return the stolen Zeta-Prolanide back to the LEO station it was stolen from.
➣ The reward for Blockade Runner will be based on participation.
ㅤ✦ To get the max base payment will require all of the stolen cargo returned to get the full payment.
ㅤ✦ You can get a bonus pay at the end of the mission.
➣ Cargo missions will allow you to accept contracts where you pick up cargo and drop off cargo.
➣ “Star Sim” will allow the team to balance the Cargo missions off of the locations needs.
➣ All Land vehicles will be accessible from your hanger (Tanks, Hoverbikes, ect.).
➣ EvR (Effort vs Reward) program is used as a baseline to calculate the rewards for Hauling missions.
ㅤ✦ Rewards are a work in progress and will be adjusted with time.Looks like there’s also going to be a “red team” for this mission (so players can join either side of the blockade event).
Yeah, a true “cargo focused event” when half of it is combat related and there’s an enemy contract for the bad guys. CIG really can’t design non-combat content, can they?