This is a remake of one of my first nature scenes; it’s always so satisfying to look back and see how far I’ve come since then. All made in Blender, rendered with Cycles.

Let me know what you think!

    • SirDerpy@lemmy.world
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      10 days ago

      The newer one looks better in many ways. But, it’s easier to spot that it’s fake because the foreground flowers and the distant mountains are all in focus.

      I think I could get such depth of field with my limited and amateur skills and equipment. But, it’d be really difficult: the perfect spot, perfect lens, perfect conditions, and the rest would be luck.

      This isn’t even criticism as I don’t know what your goals are.

      • ThisLucidLens@lemmy.worldOP
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        10 days ago

        Thanks, this is actually super useful feedback because I’m not much of a photographer myself. I used the default Blender 35mm film with I think a 35mm lens at F-stop 10.0. The scene used real-world scales

        From what I could find online an F-stop from 8-16 seemed to be an appropriate range for those sorts of lenses, but would you have any other insights? Quite an easy thing to fix for sure but I’m definitely lacking knowledge here

        • SirDerpy@lemmy.world
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          10 days ago

          Upon closer examination I see that the foreground is slightly out of focus. But, it looked crystal clear until I zoomed in. The f-stop and lens choices seem solid. Perhaps my feedback is entirely invalid.

          Something is off and I’m not sure what. The best I can describe: “It’s too perfect”. I’m an amateur and have seemingly already gone wrong. A professional photographer would make better observations and have the correct semantics.

          Wish I could be of more assistance.

  • jtlkybncv@lemmy.world
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    10 days ago

    I love it. How did you do the flower and the mist rising off the ground? What kind of geometry nodes did you use? Are there any tutorials you really recommend? Even the original looks extremely good.

    • ThisLucidLens@lemmy.worldOP
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      10 days ago

      The mist was a cube volume with density driven by a couple of noise textures.

      The vegetation was done using Geo-Scatter addon with various assets I’ve downloaded (I think most were Grassblade from Bproduction). Then just a lot of tweaking of masks, ecosystem settings, abiotics, etc driving different density and scale values.

      If you don’t already have Geo-Scatter, it’s a phenomenal add-on for nature scenes - I would so highly recommend it, and their documentation is great too