• OutlierBlue@lemmy.ca
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    17 hours ago

    Yikes, kinda expensive on mobile. I already repackaged it from my Steam copy and side-loaded it on to my phone so I’ll stick with that. It would be nice if I could keep my progress from one to the other though.

    • Chloyster [she/her]@beehaw.orgM
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      14 hours ago

      I continue to be a little perplexed by views like this. If the game is $15 on steam, why is $10 on mobile viewed as expensive?

      I understand that mobile games typically are cheaper or freemium, but I feel mobile games would be higher quality overall if people actually wanted to spend money on them

      • OutlierBlue@lemmy.ca
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        12 hours ago

        Because I already bought the game. Why should I have to pay more based on where I play it? That’s ridiculous. If I buy it, I should be able to play it how and where I want.

        • Chloyster [she/her]@beehaw.orgM
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          11 hours ago

          I mean that’s fine. Like you said you can continue to use your version that uses the steam files, that’s the version you paid for. But the game sold on another store is cheaper than the other. I don’t think that makes the game too expensive

          Edit:

          Also as far as I can tell from this, save transfer is supported on the side loaded version https://github.com/blake502/balatro-mobile-maker

    • Snot Flickerman@lemmy.blahaj.zone
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      17 hours ago

      Thanks for the heads up, I thought it was just me and gave up.

      I like to think that Balatro is so popular it crashed the payment system, heh.

  • tal@lemmy.today
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    17 hours ago

    I’d kind of like to see a Balatro HD DLC option.

    I don’t have a problem with low-resolution artwork; I think that it’s often an effective way to reduce asset costs. But when a game makes it big, as Balatro has, I’d generally like to have the option to get a higher-resolution version of it. For some games, say, Noita, that’s hard, as the resolution is tightly tied to the gameplay. But for Balatro, the art consists in significant part of about 150 jokers. That’s not all that much material to upscale.

    EDIT: And specifically for Balatro, I think that it’s worth pointing out that there’s a whole industry of artists who make (very high resolution) playing cards for print.

    kagis

    Okay, here’s my first hit:

    https://playingcarddecks.com/blogs/all-in/10-top-playing-card-designers

    These guys don’t hyperlink to the designers, but going down the list and digging up a link for each playing card design company or artist:

    1. Midnight Cards

    2. Encarded Playing Cards

    3. Seasons Playing Cards

    4. Elettra Deganello

    5. Black Ink Branded Playing Cards

    6. Stockholm17

    7. Oath Playing Cards

    8. Kings & Crooks

    9. Thirdway Industries

    10. Kings Wild Project

    That’s a large variety of competently-done, high-resolution artwork.

    Now, granted – Balatro doesn’t use a standard deck; it’s not a drop-in approach using existing decks, the way it might be with a typical solitaire game.

    But it seems kinda nutty to me that there are artists out creating decks, but only selling them in small volume, and also video games that sell in large volume but don’t have much by way of card artwork options.

    • coyotino [he/him]@beehaw.orgOP
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      17 hours ago

      they DID add those crossover decks recently, and the dev has indicated that there is more additional content coming. Idk, I think having the cards in HD wouldn’t look right, because the entire game has a specific kind of pixel art. Even the smooth, swirly background has a pixel art filter on it, bc that’s the vibe that the dev really wants the game to have. Mixing them would be like when pixel art rpgs have super hi-res fonts. It just doesn’t fit right.