I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.

  • cevn@lemmy.world
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    8 hours ago

    Ever play Nethack? It had events for Friday the 13th and new moons. Maybe full ones too?

    • Baŝto@discuss.tchncs.deOP
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      2 hours ago

      That’s a good point and for later reference: Time @ NethackWiki

      But I never really played. At most a few times, but not enough to run into something like this.

      I pretty much only played Pixel Dungeon, Shattered Pixel Dungeon, Brogue and Dungeons of Dredmor.

      But this is probably more an issue for speedruns than roguelikes, because I somewhat assumed that runs should be deterministic.

      • CrayonRosary@lemmy.world
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        1 hour ago

        I somewhat assumed that runs should be deterministic.

        Then you have to throw trinkets like Mossy Clump, too. It changes entire floors. Same with Trap Mechanism.

        Also, if you spend more time on a floor than other people, more enemies spawn. So the game is not even deterministic in that way without the sundial.

        • Baŝto@discuss.tchncs.deOP
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          46 minutes ago

          No I mean that exactly the same inputs on the same seed with same class have the same results (moving, attacking, alchemy, giving talent points…), but that depends pretty much just on how RNG works. Hero’s remains break that a bit, since your last run influences your current one.