Can’t wait to see what awesome bugs they’ve baked in! :p
I wonder if they’ve fixed any of the Creation Engine bugs that have been there since Morrowind
Bugs beyond measure, outlander
At this point, I’d be mad if they did that lol
Seriously tho, hopefully it’s still as moddable as Gamebryo/Creation Engine
Creation is still based on Gamebryo (their old engine). The Gamebryo engine is so fucked up, that bugs and issues have an ancestry tree.
I’m playing Far Cry 6 presently and it was interesting to find Skyrim-esque bugs like NPCs running over each other, or ending of a quest being a chaotic mess. It made me realise that most open world games inevitably become buggy when multiple systems within a game interact with each other. I had similar experience with Horizon Forbidden West. Not saying Bethesda games have same level or severity of bugs as these, but the class of bugs (NPCs glitching out, random world events colliding with each other, everyone speaking all at once, uneven geometry at places, armour clipping) are similar across open world games despite coming from different engines.
Good ol’
gamebryocreation engine will bring thousands hours ofbugs fixingenjoyment to starfield fans.16 times the detail
I remember they couldn’t get ladders to work in Gamebryo, so they just made them load screens.
How far we’ve come, now you can leave the planet and travel out of orbit… using a load screen.
Anything is possible if you have the infinite time and infinite resources, but they don’t. Not to mention, what would ladders even bring?
Honestly though, I hope the land to space transition isn’t just a take-off cutscene. Elevators in Fallout 4 were actually just seamless loading screens, so I hope they do the same in Starfield.