• DonnieDarkmode
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    1 year ago

    Oh shit, when they said “around the corner” they really meant it

  • StudioLE@programming.dev
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    1 year ago

    Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character - they will now float around as a resurrectable Soul Echo as expected.

    QA clearly wasn’t good enough if they didn’t pick up on such a game breaking bug prior to release

    And…

    If you dismiss your companion to camp and shove them into a chasm, Withers will now be able to resurrect them… so you can shove them into a chasm again, probably.

    Whoever wrote these notes really deserves some credit

  • zib@kbin.social
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    1 year ago

    That is great turnaround time, but I hope they aren’t crunching like crazy to get these patches out the door. I’m fine waiting an extra week or two if it means the devs aren’t being worked to the bone.

    • DoomBot5@lemmy.world
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      1 year ago

      Eh, release season is the crunch season. Hopefully they’re being properly compensated and have a downtime planned once things quiet down.

    • Why9@lemmy.world
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      1 year ago

      Unfortunately with games like Starfield inbound, keeping player retention means patching things the players aren’t happy with. They may be crunched but I hope they’re being compensated well for it and get a long break after

  • MrMusAddict@lemmy.world
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    1 year ago

    The reduction in save file size is appreciated, but unfortunately it appears to be rather minimal. Just tested it on a couple of saves - after loading an existing file and immediately savings, looks like it went down from

    • End of Act 2 = 12.1MiB → 11.3MiB
    • Middle of Act 3 = 30.8MiB → 29.8MiB

    So, only a 1MiB reduction it seems… So, still need to manage like 15 GiB of save files, lol

    • Nighed@sffa.community
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      1 year ago

      That is every save though. So when you are 50 quicksaves in on the 5 multiplayer games you have running… it probably starts to get significant

      • MrMusAddict@lemmy.world
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        1 year ago

        Eh, yes and no. It seems to be roughly a 5% reduction in size. So that means that you’re only getting 1 extra save every 20. I was hoping for it to closer to halved, or more.

  • Molecular0079@lemmy.world
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    1 year ago

    Excited for the changes, but unfortunately they broke the Vulkan renderer pretty badly, halving the performance.

  • anticommon@sh.itjust.works
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    1 year ago

    When I started the game I ended up aquiring a strange character, but was not really sure if she was part of the game and I just missed some cutscenes when she joined or maybe she was actually on the mind flayer ship…

    Now 20 hours into the game I am realizing that no, she is actually someone else’s character. Apparently when someone else joins your game their character gets tied to your playthrough and you cannot get rid of them. Ever.

    What in the actual fuck.

    A. I never invited anyone to play the game with me

    B. Why are people allowed to join by default? Especially if it introduced a permanent character to their playthrough?

    C. WHY ARE OTHER PEOPLES CHARACTERS PERMANENTLY ATTACHED TO YOUR PLAYTHROUGH.

    The game has been fantastic so far, but having just realized she’s not part of the story what in the ever living fuck why is this not like a day one option to get rid of characters that aren’t your own character. It makes no sense.

    • ono@lemmy.ca
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      1 year ago

      From the top of the change list:

      HIGHLIGHTS

      • Features
        • Introducing Withers’ Wardrobe of Wayward Friends! You can now dismiss co-op party members from your campaign.
    • Vaderhoff@lemmy.world
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      1 year ago

      Honestly, most probably would assume you’re playing purely with kultiplayer anyways in that campaign. I’m doing a separate playthrough instead of just playing the same game that I’ve started with my friend. I’d feel a little weird about playing my friends PC as well anyways, and doing stuff without him.

  • ono@lemmy.ca
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    1 year ago

    Active Search: the starting search radius is increased, the camera moves to the selected item, and you now get a button hint

    There’s a way to actively search? How?

    Edit: Apparently it’s only available if you use a controller. :(

  • deejaypanini@lemmy.world
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    1 year ago

    Does anyone know if they fixed the umbral gem issue? The one where you can deposit too many and leaves you short?

    • cerevant
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      1 year ago

      Almost certainly. It sounds like the performance issues with Act 3 were why the PS5 and probably Mac were delayed.

  • CodingCarpenter
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    1 year ago

    Is there a way to mass delete older saves? I really only need my most recent say three but deleting them is such an arduous task.