Hi! Last month me and a few friends participated in the 1-BIT game jam, the theme of which was light & dark. We really liked how our game turned out and decided to develop it further into a proper demo in the following weeks.

The game’s main premise is that any platforms which aren’t illuminated by light (and therefore aren’t visible to the player), don’t exist. We used this idea to create both puzzle and movement-focused levels.

As of right now, we’re looking for feedback from other people, because we’re considering developing the project further. Our main problem is that a lot of the feedback we received hasn’t been of much use, mostly due to the fact that a lot of it was from friends and other people we know irl, which tends to be biased.

I would really appreciate it if any of you could play it and provide some feedback! It’s free and playable on Windows, MacOS, Linux and in browser

Side note: I’m really, really sorry if self-promo is prohibited here, but I couldn’t find a rule against it

  • frog 🐸@beehaw.org
    link
    fedilink
    English
    arrow-up
    9
    ·
    1 year ago

    My initial thoughts are that I absolutely love the concept! Really cool idea to play with object permanence (or lack thereof) as a game mechanic. I got as far as level 11, and at that point found that my reflexes just aren’t good enough to handle the fast moving platform - but I’ll give it another go later to see if I can get past it.

  • oomphaloompha@beehaw.org
    link
    fedilink
    arrow-up
    7
    arrow-down
    1
    ·
    1 year ago

    I thought it was a very interesting idea, I love games that experiment with new things and game mechanics, but it quickly went from being a fun idea to mostly frustrating, especially since you can’t change the controls. Using the mouse and stretching the other hands fingers to control arrow keys and then jump with space is not really that different from playing a piano/keyboard piece that your hands are nearly or just a little too small for. I tested this on a trackpad, but I don’t see an actual mouse making that big of a difference, while the possibility to change the controls actually might make a big difference.

    • gonk@lemmy.blahaj.zoneOP
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 year ago

      Thanks for the feedback! Giving the player the ability to change the controls is definitely a thing we will do in the future. You’re right that playing the game for people who prefer to use arrow keys is difficult. We intended for the players to move around the A and D keys (whcih, unfortunately doesnt suit everyone) and kinda forgot that the arrow keys are even available as an option in our game

      • oomphaloompha@beehaw.org
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        1 year ago

        Ah shit it didn’t even occur to me to even try wasd :D I’ll give it another try now that I know. I just thought “well this seems super inconvenient”

      • Chobbes@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        I was a sad Dvorak typist :(. You don’t want to make Dvorak users sad, it’s punching down.

  • windlas@lemmy.ca
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    1 year ago

    Are the exits meant to exist even in the dark? I jumped into the unlit exit on level 7 before I realized the last light was switchable, and I still exited. I couldn’t see it.

    Edit: very cool game though. I enjoyed it!

  • Almace@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    1 year ago

    This is neat and really enjoying it! Though admittedly stuck at level 14 and not sure if I am missing a fundamental mechanic to solve this one or if I’m just really dumb.

    [Edit] I figured it out and it was because I was fundamentally misunderstanding some throwing physics.