I picked up the Zenva bundle from Humble and I’ve done the first two classes and I feel like I learned a little, but the classes have failed to actually teach me much of anything about GDScript. I don’t understand why I typed what I typed or how to use the code I did “learn” so far.

Any recommendations for other tutorials or something I could read to learn more? Maybe a book or a website of written tutorials.

I’m going to continue with the courses, but I feel like I’m not going to get much out of them.

  • Rodeo@lemmy.ca
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    1 year ago

    Do you know how to program already?

    I don’t know about those tuts in particular, but a lot of gamedev tuts assume a working knowledge of programming.

    • doggish@lemmy.worldOP
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      1 year ago

      I don’t, but the class descriptions were no prior knowledge needed. The only experience I have with any type of development or coding is all web stuff. Mostly HTML and CSS, but it’s not something I’ve done much in a decade.

      • I Cast Fist@programming.dev
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        1 year ago

        the class descriptions were no prior knowledge needed.

        Sounds like Zenva was really trying to push their sales while the Unity shitshow was piping hot, students be damned.

        Ideally, you should learn general programming first. As GDScript is very similar to Python, I recommend you learn that first, pretty much all knowledge will be easily transferred.

        If you’d rather skip learning programming, it might be better to go with a no-code engine. GDevelop is an option and it’s also FOSS.

        • doggish@lemmy.worldOP
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          1 year ago

          That’s the impression I’m getting from this. I’m not looking to make this a career or anything, just something fun to mess around with and see if I enjoy it. Python and GDScript being similar was kind of what made me interested in Godot in the first place. I dabble with Blender and being able to learn some coding basics while making mini games seemed more fun.

      • moog
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        1 year ago

        not even javascript? you might want to try something heavily abstracted like python first. or even something simple like gamemaker.

  • Illecors@lemmy.cafe
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    1 year ago

    From other comments it sounds like you’re trying to run before you can walk. Make a hello world program in all top 20 languages. Make a fizzbuzz in all top 20. Get a grasp of how a computer works. A game will always push forward until it hits a bottleneck - learn to recognise it.

    Good luck!