• 2 Posts
  • 466 Comments
Joined 2 years ago
cake
Cake day: July 4th, 2023

help-circle

  • My daughter is 6 and allowed to, with limits. She used to make a whole thing of it when it was time to do other things, but doesn’t anymore, it’s fine. On the other hand, my nephews will scream about it, and they’re older than her. Every kid is different, so maybe they expect their kid to be on the worse end, or maybe they wanna focus on those motor skills before they get to use a console.

    The scissor thing might be explained by them only recently being allowed to use scissors. My daughter had a pair of plastic safety scissors for a good while, but not every kid is gonna do that.

    Him not knowing how to scroll isn’t weird without having used a screen, and he’s definitely not past some minimum screen time age.


  • Blood moon style would be cool.

    Mechanically, it’s the same thing, really, but yeah, thematics.

    Create a “wastes” ability counter like flying counters and finality counters. The counter has a rules-based ability that says the card its on is a land (without the ‘in addition to other types’ line) and taps for colorless mana, and loses all abilities.

    Then the ability can be messed with, via cards that mess with counters and blinking/return to hand effects, but none of those are that easy to do to a land, which is fine for a 6-mana creature I feel.


  • You could just as easily choose a land they control.

    The full phrasing would be “whenever a soldier deals damage to an opponent, choose a land that player controls. That player sacrifices the chosen land. If they do […]” with the rest of the text being the same as the original.

    Or, at that point, we might drop the sacrifice, and make it “Whenever a soldier deals damage to an opponent, you may destroy target land that player controls. If you do, they may create a token land (the rest of the token details here)”

    So Non-token leaves them the choice, but no choosing the created Wastes.

    My first phrasing gives you the choice, a more powerful ability, for sure, you could target non-basic lands, or weak colors in their current manabase, etc, all the usual perks.

    My second phrasing gives you the same power, but lets effects like Indestructible or Warding apply as normal, letting the opponent protect lands. More reasonable, I feel.

















  • A quick and dirty kind of way is to take the signal you wanna send, run it into the radar, but also run it into a decider combinator set to a number variable.

    Like if I wanted to send 30 copper plates to station 4, I send it to a decider combinator that’s always true, and has 2 outputs, one that outputs any, so the copper plate signal will pass through, and a second output for the number_4 signal, so number_4 and copper plates have the same value.

    Then at station 4, I compare every signal to number_4, and if they’re equal, I pass them through.

    This has a flaw. Notably, requests with the same value. 30 iron plates to station 3 and 30 copper to station 4 will give each station iron and copper signals.

    There’s ways to encode a signal that avoid those problems, but this is a very simple one that’ll still pull the right output all the time if you work around that limitation.