Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.
Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.
It blows my mind that the railgun is still bad after they released the Quasar Cannon, considering the QC is better at killing heavies than the railgun was pre-nerf. Now the railgun is only good against hive guards, which the AMR can deal with much faster and with more ammo to spare. I’d rather the railgun was made a primary or they just completely reverse the nerf so that the railgun is an option again.
Actually this one feels pretty similar to watch_dogs. Wasn’t this the plot to watch_dogs 2?
This kind of makes sense from a balancing perspective. Once you complete the main mission, you can’t fail it anymore, even if you fail to extract. This stops the player from rushing the objective so they can clear the rest of the map stress-free. So you either risk failing the operation or have a much harder time exploring. Completing side objectives as you move along the main objectives seems like the ideal play with these mechanics, and I feel like that’s the most intuitive way to play, anyways.
It’s the reason I’m going to keep using the laser drone. I don’t want to be stressing about how efficiently they’re using their ammo, or that I don’t have a backpack until the next resupply. Making the laser drone worse isn’t going to make me want to use the ballistic drone more.
I straight up thought that was a bug because the ammo indicator only tells me how much ammo the current magazine has, there’s nothing indicating it has an ammo pool except that it will just randomly stop working. I guess it’s not broken, just really bad.
Just to offer another perspective, this covers just how difficult the burden of administrative tasks already is for physicians: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8522557/
Not all physicians work for a hospital, so I don’t think they all have much access to large departments that can take up the slack for them. It’s difficult to ask them to chase our insurance for us when the paperwork they already do is driving them insane and taking them away from their patients.
The solution, as you said, is single payer. The overwhelming administrative overhead is a symptom of a very broken system. Nobody directly rendering or receiving care is benefiting from how things currently are in the United States.
I think Discord calls it Discord Rich Presence. It’s such a good feature, and I always get excited when I see it implemented. Sometimes when I look it up I’m lucky enough to find mods that add it for some of my games, too.
“I’ll upload a patch later this week” 12 years ago
Dragon’s Dogma 2 really has me like that now. I’ve waited years for this, and for the most part it’s everything I expected. I love the new playable race, and I’m excited to try out the new vocations. I have a lot of fun just hunting monsters for other players’ followers’ quests, and finding things for them to potentially tell their own players about. In some ways it feels better than traditional multiplayer.
Also loving Helldivers 2, but now that I’ve unlocked almost everything it’s no longer all I think about all day.
Disagreed just because of the currently acknowledged bug that terrain steering restrictions are too strict, e.g. if you’re anywhere near any objective or mountain you will not be able to steer at all, which is most of the time in my experience. Unfortunately this module is just about worthless at the moment.
I also have socks with side indicators. They’re designed to fit the feet, so the entire socks are asymmetrical. Theoretically you could go by the pattern, but when you’re pulling socks out of a hamper it’s a lot easier to match them via letters which you know are always at the ends. It’s pretty convenient and makes it impossible to match them incorrectly, so I think it’s a good design choice.
I believe this is usually covered by the fact that you can do just about anything you need to do over mail. I once ran into a government site that only worked on Edge.
Until people outside the service industry have the same opportunity to get something extra, tipping culture can fuck right off.
I think that’s called bonus pay, I’ve just never seen a job that actually gave bonus pay.
the museum announced up to 2,000 objects from its storerooms were missing, stolen or damaged
Not only were they in storage, they don’t even know what’s missing lmao
Conan Exiles is great. To me, Palworld is a Conan Exiles that saw mainstream success, and I’m happy with that because I mostly just loved the gameplay, as I’m relatively unfamiliar with the Conan Universe. But anybody that wants more of Palworld might enjoy Conan Exiles. It’s a 2018 game, so it’s still extremely playable.
It’s funny to me that people compare Palworld to so many things when having played Conan Exiles, it’s not comparable, it just is the same game in everything but aesthetics.
I haven’t played Rust, but Palworld’s gameplay is a carbon copy of Conan Exiles just with Pokemon-themed thralls.
One application I’ve seen for this is recording your brushing patterns for your review and to recommend ways to improve your process. This is pretty useful right now considering dental hygiene literacy is criminally undertaught and uncommon even among adults.
IoT is great, it’s just that companies right now are abusing it and our lack of data protection laws to extract as much personal information as physically possible. The question shouldn’t be “why is my toothbrush connected to a network”, it should be “why does my toothbrush need to be connected to the Internet”.
From the article:
And for the record, Itsuno does say that he thinks fast travel is “convenient” and “good” when done right.
Based on Dragon’s Dogma 1’s use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It’s good when it’s both properly implemented and has a purpose. You’re right that nobody wants to run up and down the same roads countless times, but it’s up to the devs implementing limited fast travel to make sure you won’t have to. Then it’s up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.
But it also needs to have a purpose. In more arcadey games, I don’t like worrying about resources like that. But in more grueling games like Dragon’s Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.
That’s fair, as much as I love headshotting devastators, the railgun seems like it can deal with them a little more consistently, which is something at least.