Our News Team @ 11 with host Snot Flickerman

  • 30 Posts
  • 5.07K Comments
Joined 1 year ago
cake
Cake day: October 24th, 2023

help-circle






  • The main suggestion I would have in regards to using the battery as a UPS:

    If you want the battery to last a long time, you need to figure out how long it takes for it to charge and discharge, and set up an outlet timer (either a manual one or a zigbee operated one) so that the outlet the phone is plugged into turns on just long enough for the battery to charge, and then turns off just long enough for it to discharge, with the aim to keep it in the 30% to 80% charged range.

    Otherwise you’re just always charging the battery and significantly reducing it’s life and ability to be a UPS.

    https://www.amazon.com/Century-Indoor-24-Hour-Mechanical-Outlet/dp/B01LPSGBZS

    I just use these, I have a few old phones set up as a surveillance system. I’ve never tried an external ethernet dongle because unless you search for a special connector cable, you can’t charge the phone and have it plugged into ethernet at the same time.




  • Nintendo is a proper shout out.

    A Breath of the Wild / Tears of the Kingdom aren’t the prettiest games but they have two very big deals about them.

    1. Stylization. Games with a specific art style tend to age better than ones with ultra realistic art styles. Team Fortress 2 aged better than a lot of things because it leaned into the Pixar-cartoony style. ABotW and TotK both have their own unique style that will age incredibly well.

    2. Instead of the focus being graphics, the gameplay is the core loop. Tears of the Kingdom especially deserves accolades for how well the entire system of combining weapons and items just works. Who cares about the graphics, the crazy shit you do in the game isn’t causing the game to crash or fall to pieces. The game expected this, it was built to handle this, and this is proof that it was way more important to the developers than the graphics.


  • Snot Flickerman@lemmy.blahaj.zonetoGaming@beehaw.orgWhat happened to gaming?
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    edit-2
    22 hours ago

    To be faaaaaaaaaaaiiiiir, a lot of that was tied up in the switch from overhead isometric view to first-person view.

    Fallout 1/2 didn’t focus on graphics, they were in many ways point-and-click adventures. A lot of things you had to hover over for “flavor text” and every once in a while something only four pixels wide exists that you need to notice.

    So the gameplay actually actively eschewed graphics in favor of things like flavor text and reading.

    Further, the switch to first person broke the SPECIAL system, because how to you even manage a gun skill in a first person shooter without it feeling absurd? It made sense in isometric, even if it was often frustrating to miss an enemy when you had a 79% chance to shoot them in the balls. Putting that in a first person when you mag dump into someone standing right in front of you and half your shots feels a lot less realistic, and can quickly become frustrating in a more fast-paced first-person-shooter environment. The SPECIAL system feels absolutely slapped on as an afterthought in Fallout 3.

    Also, the writing in Fallout 3 was that shitty Bethesda writing. The writing was just subpar compared to the prior two installments. Especially the fucking stupid ass end of the game.

    I’d say a lot of those complaints were driven more by the perspective switch than anything else.



  • I don’t know what you’re talking about, old games were just as fucking janky on release, and most of them took years of modders fixing all those issues for them to get better.

    Fallout 1 & 2 - janky on release

    Baldur’s Gate 1 & 2 - janky on release

    Morrowind - janky on release

    S.T.A.L.K.E.R. Call of Chernobyl - janky on release

    S.T.A.L.K.E.R. 2 - janky on release

    All of these were capable of being installed and “just playing” them on release. There were countless bugs and janky behavior and that’s normal and we’re now spoiled by day 1 patches. STALKER 2 has been out a month and has had three major patches for bug fixes. STALKER Call of Chernobyl probably could have used the same but in 2007 the infrastructure to push quick updates just wasn’t there yet. Steam had only released by Valve in late 2003, roughly three and a half years earlier.