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Cake day: July 3rd, 2023

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  • Either can make them very ill/cause death (in extremely high dosages), but the effects are different. Even if they don’t eat things with the THC psychoactive qualities having been unlocked from heat being applied, they can still “look” like they’re very stoned, when in fact, they’re just very, very sick.

    Dogs tend to hide all sick-like behaviors similarly. It’s just one of those evolutionary instinctual things they do to not show weakness that could get them removed from a pack (or so I’ve read).




  • Alcohol or other solvents like Acetone work, but another easy trick a lot of people aren’t aware of is to go over a permanent marker with a dry erase marker, and then wipe it off.

    I shit you not, it works. We tested this across several whiteboards. First in inconspicuous spots, then on main parts of the board. Occasionally there was some residue remaining if the permanent marker stayed on for long, but the solvent they use in dry erase markers also erases permanent marker material.

    YMMV on a tape measure though…








  • If you watch the youtube series doublefine has on the making of Psychonauts 2 (I’ve actually never played it, but I’m a hobby game developer and found the whole series a fascinating behind the scenes for how established studios do game development), they had a project lead early on to the Psychonauts dev cycle that pushed for things like “blood gates” where you had to kill enemies to progress, and more challenging combat and more traditional sort of “God of War” style gameplay mechanics.

    The core devs, UX, animators, level designers, etc. all sort of rebelled against him and went to Tim (the President of DF and the writer of it) and complained until he sorted things out.

    So not having these challenging combat pieces was 100% intentional by the dev team that built both Psychonauts 1 and 2.










  • Tyfud@lemmy.worldto196@lemmy.blahaj.zonemy gleeby deeby ass
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    10 days ago

    I’m not OP, but my guess is they’re referring to the Intel math bug that some i5’s had. I’m struggling to track it down, but it’s basically an issue with doing long division where the floating point math would produce a very wrong result.

    You can see more here at least for the bug/issue that existed in the 90’s here