Fantastic titles made by people in their bedrooms.

  • @rockerface
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    323 months ago

    Dead Cells

    Terraria

    Hollow Knight

    Risk of Rain (both 1 and 2)

    Hades

    Factorio

    Balatro (my newest addiction)

      • @rockerface
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        93 months ago

        I’m too dumb for StS, Balatro hits that sweet spot in difficulty for me

        • Okami
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          33 months ago

          You say that, but I never made a spreadsheet to optimize my Slay the Spire runs. Balatro is way harder and more random.

          Still fun though. I’m 50 hours into Balatro and loving every minute of it. Just made a hand calc spreadsheet last night as I’m pushing into blue stakes and need to optimize every move to keep the numbers going up.

          • rigatti
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            23 months ago

            Playing on the gold stake, I think I don’t make it past the first ante like 80% of the time. I might be too greedy or just bad at the game, but in StS I can make a decent run on ascension 20 at a much higher rate.

            • Okami
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              13 months ago

              You should be able to play Flushes, Straights, or Full Houses and win in the first Ante without any buffs. Does the -1 hand size from Gold Stake really hurt that much?

              • rigatti
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                23 months ago

                Finding two of those hands with a smaller hand and fewer discards is much harder. I could be miscalculating odds for sure though.

        • rigatti
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          13 months ago

          Slay the Spire is the gold standard for me, at least. I haven’t played Monster Train – it doesn’t look that appealing to me, but I’ve heard good things.

          • @Trail@lemmy.world
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            33 months ago

            It’s very similar in some ways in the surface, but pretty different in essence. I like both. STS is more hardcore and “strict” and choices matter more, MT is more chill, relying on a single good combo usually, but with very high ceiling for broken fun things. I prefer MT more to unwind.

    • @Jessica@discuss.tchncs.de
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      53 months ago

      Hades was actually made by a reasonably large team in an actual office setting. NoClip documented the entire development of the game on YouTube.

      • @rockerface
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        83 months ago

        Supergiant might not be 3 dudes in an apartment, but it’s still an indie studio. They do put an impressive amount of effort into their games though, I agree on that