• nac82
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    2 months ago

    Starfield killed all my hype for Bethesda’s future releases. Every step forward comes with a dozen steps back.

    How long ago did Starfield come out, like 6+ months ago? And they’ve basically added an eat button back from previous games on the same engine, then left it to rot.

    I can’t believe they are already trying to market ES6 and DLC for Starfield without even fixing that trash game first.

    • PP_GIRL_@lemmy.world
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      2 months ago

      Bethesda’s M.O. has always been to release a playable, if not bare and buggy, sandbox and let the modders liven it up and smooth out the experience. The only thing that’s changed is that Starfield is fundamentally not a good game that modders aren’t interested in messing with and would need almost a entire rebuild to get to that point.

      • glimse@lemmy.world
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        2 months ago

        I partlially disagree because Skyrim was a fun game without mods. Mods gave it more replayability and elevated it to its iconic status today…but yeah, still a good game (at the time) without them!

      • nac82
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        2 months ago

        Nah, their earlier games had spirit. Oblivion is still one of my favorite open world fantasy games to date.

        Starfield is just a soulless recycled scrap for money and hype.

    • fjordbasa@lemmy.world
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      2 months ago

      I’m inclined to agree. I don’t hate starfield, I really don’t. It may be obvious to others, but I’ve been trying to nail down why. I think a big part of it is the space travel. If a mission isn’t confined to a planet- hopefully an interesting planet, then you find yourself hopping from planet to planet- which means loading screens every time you jump- which kills any momentum that I personally feel. Sure you had to load if you fast traveled in fallout or elder scrolls, but you COULD walk across the map of the whole game if you really wanted to