Apple Vision Pro’s gaze-and-pinch interaction system can feel like telekinesis at times, and makes watching media and simple interactivity a breeze. But the lack of tracked controllers makes it unsuitable for many kinds of games and experiences playable on other headsets.

Surreal Touch is a self-tracking controller designed to solve this problem. It uses two fisheye tracking cameras and an onboard chipset to determine its position in space, similar to Meta’s Touch Pro controllers but with one fewer camera, and has the same design and control elements as Touch controllers including two action buttons, a thumbstick, an index trigger, and a grip trigger. The startup is claiming less than 10mm positioning accuracy. It describes this as “unparalleled tracking”, an odd claim given Meta and Valve targeted less than 1mm for their VR controllers.

  • MyOpinionOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 days ago

    Why would it now be as good as any other PCVR headset when it has controllers?

    • kittenzrulz123@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 days ago

      I don’t think the hands dissapear, tbh it kinda breaks immersion when you’re supposed to see the hands of the character and instead you see your own