Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
Its a novel mix of Tower Defense and Roguelite games
There are no games like DotE. The rogue like aspect is minimal, I would say. You play through a whole campaign in a couple of hours, but each play through is different
As someone who admittedly usually has a bad experience with roguelikes, that seems about right.
My first playthrough was pretty easy until a character died quickly (it’s all downhill from there), my second playthrough seemed a bit harder+more resource constrained+worse luck with research.
Also generally seems like one of those games where micromanaging is the key (even though I don’t think it’s really fleshed-out like games that typically do that), and some situational benefits (that may not pan out due to floor turns left, placement etc) that your characters completely lack at the beginning (also you can’t see actives/passives on the character select screen). The generators seem expensive for how little they produce per-turn (at least without upgrades, and especially as their cost increases).
Then again, this is likely one of those games that’d be significantly easier with multiple players.
It’s not as bad as rogue-like games; I’d say it’s more “random dungeon” than anything else. It’s also not quite 100% a tower defence game but there are elements of it.
You had me at, “tower defense”. And mostly lost me with, “rouguelike”. But I’ll give it a try and see for myself. Thanks for letting us know!
There are no games like DotE. The rogue like aspect is minimal, I would say. You play through a whole campaign in a couple of hours, but each play through is different
As someone who admittedly usually has a bad experience with roguelikes, that seems about right.
My first playthrough was pretty easy until a character died quickly (it’s all downhill from there), my second playthrough seemed a bit harder+more resource constrained+worse luck with research.
Also generally seems like one of those games where micromanaging is the key (even though I don’t think it’s really fleshed-out like games that typically do that), and some situational benefits (that may not pan out due to floor turns left, placement etc) that your characters completely lack at the beginning (also you can’t see actives/passives on the character select screen). The generators seem expensive for how little they produce per-turn (at least without upgrades, and especially as their cost increases).
Then again, this is likely one of those games that’d be significantly easier with multiple players.
It’s not as bad as rogue-like games; I’d say it’s more “random dungeon” than anything else. It’s also not quite 100% a tower defence game but there are elements of it.