This “loading shaders” thing in Call of Duty and Warzone is THE worst garbage I have ever encountered in any game I have ever played.

    • HuntressHimbo
      link
      fedilink
      English
      arrow-up
      6
      ·
      4 hours ago

      Shaders are typically code run on the GPU to make your game look good. They power lighting and various effects used in rendering the game. Virtually everything uses shaders, and precompiling them can save a lot of resources over having to compute them on the fly, but comes with associated hassles.

      • Krakaval@jlai.lu
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 minutes ago

        Why does every client needs to compile them ? Couldn’t they compile the shaders maybe once per graphic card model and push those already compiled assets into the GPU ?