So I recently started playing role queue ranked, and I have no idea how I can get better, or whats the difference between lower and upper MMR players.

I used to play Starcraft, and I always knew in each league what was my problems, what went wrong in the game, and what I could do better in the next one.

In guardian level games I can see players stopping spirit breaker using charge of darkness with rod of atos in the blink of an eye, using tinker perfectly, starting and finishing every teamfight perfectly, and other plays that I don’t know how can get better. And still its only guardian, and can’t imagine what they do better in immortal.

But dota has so much more factors, like games can get decided during picking heroes, there are 4 other players in the team that I don’t always watch / know what they are doing. Is it even possible to judge a players skill correctly in dota?

In my current league (around guardian 2) 90% of the games are about one team absolutely destroying the other. I feel like whatever I do is pointless, because either the team is doing fine without me, or can’t do anything that will turn the game around, because of bad picks or that 1 or 2 players with 0-9-1 at 8 minutes.

I prefer to play soft / hard support. Not sure how much this sound like “everybody is bad except me”, but I’m totally open to the idea, that I’m just bad. But as I said, I have no idea what I’m doing wrong.

So I was wondering what could I do to get involved in better games. I don’t even dream of getting a high MMR (though it would be pleasing), I only want to play fun and close games where the team works as a team. My only guess / hope is that at higher levels games will get better.

  • AzzuM
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    1 year ago

    For 250 hours you’re already pretty good. There are people with 10k+ hours ranked lower than you :)

    Pro matches are actually playing a kind of different game, in my other message I was more talking about pro players in public matches, like what is found in https://dota2protracker.com.

    Actual tournament matches are hard to impossible to learn from, since they’re so extremely different from pub matches. Having 5 people all on the same page against another set of 5 people that all communicate with each other, all understanding the game to a level as to play theoretically perfectly.

    That opens up a whole new level of play in that they are predicting all the time what the others will do and thus countering that in a very specific way. But this is only really possible because they all know what the “perfect” play is, and the countering they’re doing is only possible because they all know what to do. A lot of this doesn’t work in pub matches, because if the opponent (or your teammates) do not know the optimal play, then you can’t predict what they do, and the counters you might try to do in an actual pro match might actually not make very much sense in such a scenario.

    The way you win in pub matches (as long as not too much other pros are also involved) is by simply doing the optimal thing, not worrying too much about countering, since you likely won’t be countered, and counter-play itself is mostly not the optimal play, only in combination with stopping what the others are doing, which you don’t if they’re not trying to play optimally.

    Idk this was probably a bit confusing :D anyway what I wanted to basically say is that actual pro matches are amazing because it actually shows the potential of how beautiful Dota can be, but they’re so far removed from pub play that they’re not very useful to learn from.