• TWeaK
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    11 months ago

    There’s still going to be some server overheads in connecting players together initially (I don’t think it works just by IP), but yeah I think the game stuff itself is P2P.

        • Da Bald Eagul@feddit.nl
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          11 months ago

          If you’re launching on Steam you’re paying the 30% anyways.

          If you publish elsewhere there’s a lot you have to build yourself, but it would allow more freedom in the way you implement it. It might also be cheaper, but that depends on the way you do things.

        • AProfessional@lemmy.world
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          11 months ago

          I’m not suggesting they do, just that it’s a feature Steam provides. I just didn’t want to call it free as they pay for it.

          Obviously 30% higher revenue per unit is the benefit of self publishing.