So i just bought Asus rog phone 6d and im extremely bothered by the lack of the back ,home and whatewer is the 3 one called buttons on the news androids. Is this something you all got used to with time or does this still bother you( IT really fells much less intuitive compared to the old 3 buttons ,alghtough preferably i would love to have both since the back gesture seems kinda usefull )?

  • zeus ⁧ ⁧ ∽↯∼
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    1 year ago

    ah, i see. in that case i can’t say i agree. i’d say that it’s fairly predictable - i can’t think of a single app with a drawer in which it didn’t work, until they introduced gesture navigation and broke it.

    with a back button, it’s always in the same corner; with a back gesture what happens when the phone is rotated? (i genuinely don’t know) does it stay on the side it was on, or does it move so it’s now on the left? wouldn’t that make it very hard to reach with one hand?

    A swipe from the edge to open a side sheet has a trigger area that extends far beyond the confines of the Hamburger Icon.

    yes, but it doesn’t extend beyond the confines of the drawer. in my head it’s more like the drawer is always there, and you can trigger it with the hamburger, or “drag” it into view manually

    And if any of the other gestures are present, then the edge gesture conflicts with them.

    not really - one is from the edge, one is not. it doesn’t conflict any more than scrolling up conflicts with the new home gesture (and is far less often accidentally triggered)

    Even worse is, the gesture with no visible area is “on top” of the others that have a predictable area, despite the fact that they exist on the “same plane”.

    that is reasonable. i can’t say anything to refute that

    Like, with the edge gesture to open a drawer, you need to keep the app elements in mind as if there is some physical elevation inside the app. The edge gesture is on top of the tab gesture, and things like that

    i mean yeah, that’s the very point of material design. the whole spec goes on and on about the information conveyed by implied depth

    but even before that, drawers and menus usually had some type of drop shadow to imply depth (practical skeuomorphism at work!)

    With the system gesture, the elevation itself is between the app and the system. Almost like if the system gestures are a glass panel on top of the app. It is a predictable rule.

    yeah, i subjectively don’t like that. with nav buttons and a status bar, that’s where the system was and that’s how you interact with it. now it’s an invisible layer over the whole screen that’s not predictable at all; as a swipe right goes back, but a diagonal swipe does something else. that’s two gestures on the same metaphorical “layer”, one a system action and one an app action. weird.

    • ChristianWS@lemmy.eco.br
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      1 year ago

      I made it implicit, but forgot to say out loud: While system gestures makes the open-drawer-edge-gesture worse to the point of unusable, I think that looking back it wasn’t that good to begin with. Which is why I think Material Design never officially supported it in the first place, way before gesture navigation was a thing.

      with a back button, it’s always in the same corner; with a back gesture what happens when the phone is rotated? (i genuinely don’t know) does it stay on the side it was on, or does it move so it’s now on the left? wouldn’t that make it very hard to reach with one hand?

      The pill-thingy is anchored to the bottom of the screen, so basically it always point to the ground, the back gesture is on the side. It isn’t uncomfortable because it matches the easiest point to reach, which is the side of the screen relative to the user, not the device. This very old image shows the most reachable areas of a screen:

      https://miro.medium.com/v2/resize:fit:640/format:webp/1*9IDju9_qkRNyKpueLBhkgg.png

      yes, but it doesn’t extend beyond the confines of the drawer. in my head it’s more like the drawer is always there, and you can trigger it with the hamburger, or “drag” it into view manually

      That is fair. However, the drawer isn’t visibly always there.

      i mean yeah, that’s the very point of material design. the whole spec goes on and on about the information conveyed by implied depth

      but even before that, drawers and menus usually had some type of drop shadow to imply depth (practical skeuomorphism at work!)

      It is a bit funny that the design system designed to resemble real life materials didn’t really accept that metaphor. Besides, my point was that the gesture itself was implying physicality, you could move the content to swap between tabs, but the gesture was 1:1 with the content. With a drawer you weren’t moving the drawer into view, you were reaching a glass handle that was glued to the drawer. Either that, or you were reaching into the realm beyond the screen to bring it on. That is something that I never quite liked for app gestures, because not only is it implied that things exist outside the screen(which is fine), but that you can somehow reach for them.

      but a diagonal swipe does something else

      Erm, there is no diagonal swipes, at least officially from Google. You just swipe perpendicular to the edge of the screen. So from the bottom edge you swipe up, from the left edge you swipe right, right edge to the left

      • zeus ⁧ ⁧ ∽↯∼
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        1 year ago

        I made it implicit, but forgot to say out loud: While system gestures makes the open-drawer-edge-gesture worse to the point of unusable, I think that looking back it wasn’t that good to begin with. Which is why I think Material Design never officially supported it in the first place, way before gesture navigation was a thing.

        i mean, i’d say it’s better than nothing. otherwise one has to reach all the way up to the top to press the hamburger menu

        The pill-thingy is anchored to the bottom of the screen, so basically it always point to the ground, the back gesture is on the side. It isn’t uncomfortable because it matches the easiest point to reach, which is the side of the screen relative to the user, not the device. This very old image shows the most reachable areas of a screen:

        that doesn’t seem hugely ergonomic - i can hardly reach the bottom middle of my phone, let alone the left edge

        Either that, or you were reaching into the realm beyond the screen to bring it on. That is something that I never quite liked for app gestures, because not only is it implied that things exist outside the screen(which is fine), but that you can somehow reach for them.

        well yeah, it’s this exactly. your finger starts from off-screen, where the drawer is currently hanging out, and drag it on-screen. almost exactly the same as the notification drawer, the control centre on ios, or that stupid “charms” thingy on win8

        Erm, there is no diagonal swipes, at least officially from Google. You just swipe perpendicular to the edge of the screen. So from the bottom edge you swipe up, from the left edge you swipe right, right edge to the left

        i thought that was how one opened nav drawers with gestures enabled? a diagonal swipe; or swipe, wait, then swipe a bit more (which i’m not even going to go into how awful that is). including in official google apps?

        • ChristianWS@lemmy.eco.br
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          1 year ago

          You don’t need to reach the middle bottom of the screen, any area on the bottom can trigger the home/recents gesture.

          The notification drawer has a bigger and more visible trigger area, tho.

          I thought you were talking about system gestures, not nav drawer

          • zeus ⁧ ⁧ ∽↯∼
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            1 year ago

            You don’t need to reach the middle bottom of the screen, any area on the bottom can trigger the home/recents gesture.

            okay actually that is good then. that’s perfectly fine. (although when compared to buttons, i still don’t know how i’m supposed to reach the left edge to go back)

            The notification drawer has a bigger and more visible trigger area, tho.

            yeah fair point, but it’s still the same paradigm of an item that gets dragged into the screen

            I thought you were talking about system gestures, not nav drawer

            i was sort of talking about interaction inconsistencies, but alright let me rephrase: a swipe right goes back, but a diagonal swipe does [presumably] nothing despite them being pretty semantically similar

            • ChristianWS@lemmy.eco.br
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              1 year ago

              okay actually that is good then. that’s perfectly fine. (although when compared to buttons, i still don’t know how i’m supposed to reach the left edge to go back)

              Left or right edge, it’s the same. If you are holding your phone with your right hand, your thumb is either holding the phone by the right edge, or is just hovering on top of it.

              i was sort of talking about interaction inconsistencies, but alright let me rephrase: a swipe right goes back, but a diagonal swipe does [presumably] nothing despite them being pretty semantically similar

              At least on LineageOS it can register a diagonal swipe as long as it sorta fits into a 45° angle, either downwards or upwards.

              • zeus ⁧ ⁧ ∽↯∼
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                1 year ago

                Left or right edge, it’s the same. If you are holding your phone with your right hand, your thumb is either holding the phone by the right edge, or is just hovering on top of it.

                OH. alright, i didn’t know that, that’s much better

                At least on LineageOS it can register a diagonal swipe as long as it sorta fits into a 45° angle, either downwards or upwards.

                yeah alright, that seems pretty reasonable then. i think that does sound fairly consistent and predictable