Hey all, something’s been bothering me recently.

You see, I’d started working in games (as a programmer) in early 2010’s, in a third world country, where a producer who’s been making match 3’s and stuff in a local company decided to spin off and start their own outsourcing studio.

Their business plan was “let’s hire students for an ‘internship’, pay them meagerly, and sell them as if they were experienced developers to local businesses who think making games is easy”. I was thinking, “sure, I’m sort of being abused, but I get to work in games so it’s fine”.

Now I live in Europe, and when I participate in events and such, people - mostly students, but many adults with established careers in hospitality, restaurants, construction and such - sometimes come up to me and ask how can they start making games, too.

This is when I understand that my experience is severely lacking in this aspect: it’s outdated as it’s been 10 years since I started, and the business landscape in Europe seems very different from my slow hometown’s. There hasn’t been a new studio opening up there either, so I realize I was very very lucky to get from there to where I am now.

What are your stories of starting to work in games? No matter if you’re in the US, Europe, or another country such as myself.

  • tcarOP
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    1 year ago

    Hey, thanks for sharing! Happy to hear you got your foot in the door with freelancing at least - I’ve found that having contacts in the industry helps land future contracts and/or positions.

    I know it isn’t everybody’s cup of tea, but I’ve had to move countries a few times to finally be in Europe where many more opportunities are available, and my LinkedIn actually has some invites from time to time. Actually, the company I moved here for wasn’t even gamedev, although still interesting to work for (and willing to assist in relocation :)

    Regarding your point of going indie, again, I can’t offer much advice from experience. All I can say is that I, personally, won’t even work in gamedev as I do now if I couldn’t support myself, to say nothing of going indie.