• Murvel
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    4
    ·
    10 months ago

    What are you even talking about? Starfield does not use the ‘same’ game engine as Fallout 4, and even if it did would you have the technical know how to explain why that would be a bad thing?

    • CaptainEffort@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      10 months ago

      The problem isn’t the engine itself, it’s that Bethesda hasn’t given it the attention it needs.

      Unreal Engine 5, for example, is built from the original Unreal Engine. But there has been so much work put into it that it’s nearly impossible to tell. Meanwhile, the creation engine literally has some of the same issues that the Gambryo engine had back during Morrowind.

      To Bethesda’s credit, this isn’t entirely their fault. There’s a reason that proprietary engines have been dying out in favor of engines like Unreal, and that’s because maintaining and improving game engines is incredibly time consuming and expensive. And unless you’re directly profiting off of your engine, like Epic does, you don’t have a massive incentive to endlessly polish it. Doing so is time you could be spending working on your next game, which you do directly profit off of.

      Personally, I want Bethesda to keep using the Creation Engine, or whatever they turn it into next, because of its incredible mod support. However, it’s nowhere near as polished or advanced as other engines, and understandably probably never will be. There’s really no easy solution imo.