Black Sword Hack is a pretty narrative rules-light system, and while those are great to bring to the table when I’m just running a game at my FLGS or RPG Club, for a long term campaign I’d rather have a few more campaign tools and deeper systems. So for my long campaigns I use systems like Forbidden Lands, ACKS, WWN, or at minimum OSE with something like Into the Wild bolted on.
Ran it twice already and really enjoying it. Not my favourite game for a long campaign, but it’s a good option for my biweekly one shots.
What holds it back in terms of long campaigns?
Honestly, mostly personal preference.
Black Sword Hack is a pretty narrative rules-light system, and while those are great to bring to the table when I’m just running a game at my FLGS or RPG Club, for a long term campaign I’d rather have a few more campaign tools and deeper systems. So for my long campaigns I use systems like Forbidden Lands, ACKS, WWN, or at minimum OSE with something like Into the Wild bolted on.
Gotcha!