Well- two stupid questions:

  1. When should I multiclass? For instance: I have a very low level level cleric that I’d like to try a level or two of Druid with. Is there a specific level where I should take a level of Druid, or does it not matter? Do I do it way later, or earlier?

  2. If I take a level of Druid, can I go back to leveling cleric? Or does cleric stop at that level?

Thanks in advance!

  • Fushuan [he/him]
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    10 months ago

    Those are really cool tactics too, I’m not going out of the basic “OP” comboes for now. Mind you that I tend to not rest so much, using the bards extra short rest and my team’s kit restores in short rests mostly, so maybe the reason I use wall of fire so much is because it’s quite efficient damage to slot wise, and I tended to not use more than 1 to 2 spells on shart per fight.

    I have to do the evil murderhoboish Durge playthrough now, so I’ll try to be more melee focused with paralysis auto crits (that’s how you do it, damn), let’s see if I can delete Raphael in 1 turn. (BTW, paralysing him you skipped the whole towers thing, since they add AC to him and while paralysed at melee you skip the AC). Thanks!

    If you want to try some late game stupid cheese, place a wall of fire on an enclosed spac, place a wall of stone on the entrance and just wait. Enemy AI breaks and they tend to stand in the fire next to the stonewall and die.

    • pyrflie
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      10 months ago

      God this convo has really nailed home how much I need to do a multiplayer run.

      Every so often I talk with someone and they give me a fun new way to roll the game.

      I wanna make a control/delay build now just to see enemy tactics.