Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

    • anteaters@feddit.de
      link
      fedilink
      English
      arrow-up
      25
      arrow-down
      1
      ·
      1 year ago

      It’s not perfect but is the best we have. And it keeps improving nicely.

      • Mereo@lemmy.ca
        link
        fedilink
        English
        arrow-up
        31
        ·
        1 year ago

        But with the new interest it will improve much faster. I hope it will be on the same level as Blender.

        • Sethayy@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 year ago

          And if you’re a moderate to professional programmer, tbh its better than unity or unreal already because how much you can hack into it.

          The editor itself was made simply using Godot primitives

    • tony@lemmy.hoyle.me.uk
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      Keeping an eye on it… there’s no embedding right now so we couldn’t use it, but I’m sure it’ll get added given the pace of development.

      • McWolke
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        Many games use Godot. Sonic Colors Ultimate also uses Godot

    • Klear@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Or check out Defold. Lightweight, fast, open source. It’s amazing especially for 2D stuff.