What makes you say it’s hugely popular? Are you saying that according to the marketing? I’ve never actually seen anyone care. Especially in this market of overpriced GPUs and it being exclusive to them. It’s a very small market who can actually run ray tracing, and an even smaller market of games who actually support it. Usually just triple A games with deals from Nvidia. The fidelity isn’t worth the performance trade off. Of course none of this is true with DLSS, which is why it’s actually really nice to have, except it’d be a whole lot better if they supported Nvidia too like FSR.
If you frequent any pc gaming forums you’ll see pretty much everyone wants ray traced lighting/shadows/reflections in every AAA game. Most console AAA games these days are adding ray tracing modes, Forza Motorsport is the next big one with it next month, and it’s running at 60fps.
What makes you say it’s hugely popular? Are you saying that according to the marketing? I’ve never actually seen anyone care. Especially in this market of overpriced GPUs and it being exclusive to them. It’s a very small market who can actually run ray tracing, and an even smaller market of games who actually support it. Usually just triple A games with deals from Nvidia. The fidelity isn’t worth the performance trade off. Of course none of this is true with DLSS, which is why it’s actually really nice to have, except it’d be a whole lot better if they supported Nvidia too like FSR.
If you frequent any pc gaming forums you’ll see pretty much everyone wants ray traced lighting/shadows/reflections in every AAA game. Most console AAA games these days are adding ray tracing modes, Forza Motorsport is the next big one with it next month, and it’s running at 60fps.