• Sparking
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    1 year ago

    This is the major problem with c#. Godot project should target support of .net and mono runtime and THAT’S IT. If you want C# to run on iOS, Microsoft and Apple have to fix it. Let’s not spend 1 billion dollars a year making sure whatever random iOS runtime is supported like unity did. That is the root cause of why they would like to charge I stall fees in the first place.

    • Lmaydev@programming.dev
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      1 year ago

      .net (formally .net core) runs on all major OSs.

      Mono and .net framework are super out of date and shouldn’t be used anymore.

      • Sparking
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        1 year ago

        Well whatever - going down the proprietary imementation route for c# the way unity did is a no go for Godot imo.