It could be something like, “I thought XYZ was easy and ABC was hard, but–”

Or it could be something where you thought you HAD to do something one way (organize, use a certain program, write in a certain POV, etc), but you ended up handling it in a fashion that was different once you became experienced enough to see things differently.

What preconception was dashed as you grew in experience and skill?

  • Throwaway
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    11 months ago

    You don’t actually have define everything. You don’t even need to name your characters if you don’t feel like it, just refer to them as their roles, like princess, knight, maid, etc. Naming thing is so hard.

    I got it from Goblin Slayer, but its the same thing in TF2.

    • IonAddis@lemmy.worldOP
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      11 months ago

      Yeah, I’ve definitely found naming things can be a much smaller part of the picture nowadays for me than it used to be.

      It can still be important–from a “style” perspective, you end up with different results if you choose different naming schemes, and “not naming things” is a naming scheme in its own right. But I don’t obsess over names at the start anymore, not like I used to. They sort of trickle in after I’m about 20k words into a novel. So I go back and update the placeholders as I figure things out.

      Titles are saved for the very end, when I fully know the shape of my story.