Unreal Engine 5.3 Matrix Demo with High Quality ReflectionsCourse Link: https://www.artstation.com/a/30943404Support the channel by buying my mocap helmet!JS...
I wonder how long it’ll take before all movies use UE instead of shooting IRL. It’s already getting to such a good point to where most people can’t tell it apart from real life if done right, and it’s a lot less expensive than travel fees and shooting times for the whole crew.
You have movies like The Batman using Unreal Engine for many of the city shots, but it’s only a matter of time before movies become 99% computer graphics and just 1% real footage.
From a pure graphical fidelity point we’re there now.
From an animation standpoint we are light years away. The absolute best animations or facial expression renders I have seen are nowhere near good enough to actually pass for real. And honestly I am not sure I’ve even seen meaningful improvement in this area in a long time. Even in this demo videos the cars don’t look quite right as they move, and cars are much easier than people, or the way cloth moves when on someone who is moving.
I’d like to think this is the next big focus for graphics, but animations are a lot harder to get right than pure visual fidelity. I hope studios start focusing on it because it will take take us to that next step.
I wonder how long it’ll take before all movies use UE instead of shooting IRL. It’s already getting to such a good point to where most people can’t tell it apart from real life if done right, and it’s a lot less expensive than travel fees and shooting times for the whole crew.
You have movies like The Batman using Unreal Engine for many of the city shots, but it’s only a matter of time before movies become 99% computer graphics and just 1% real footage.
From a pure graphical fidelity point we’re there now.
From an animation standpoint we are light years away. The absolute best animations or facial expression renders I have seen are nowhere near good enough to actually pass for real. And honestly I am not sure I’ve even seen meaningful improvement in this area in a long time. Even in this demo videos the cars don’t look quite right as they move, and cars are much easier than people, or the way cloth moves when on someone who is moving.
I’d like to think this is the next big focus for graphics, but animations are a lot harder to get right than pure visual fidelity. I hope studios start focusing on it because it will take take us to that next step.