Going to help drive content creation, figured I can start with last week’s blog post on Keith’s site. For those who are unaware, Keith Baker, one of the main creator’s of Eberron and considered by many in the Eberron community to be the most authoritative voice for Eberron, posts semi-regular blog posts. Many of these are available to view freely, though some are locked behind his Patreon subscription.

Anyway, this particular article is the most recent public one that he’s posted giving some hooks for kobold player characters. I’ve always wanted to make a kobold character but came up short trying to think of hooks for them. This article gave some pretty good one’s. My personal favorite is the kobold paladin of the Fury.

Any hooks that stand out to you in this article? In fun hooks not included that you want to share?

  • ziphionM
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    1 year ago

    I had a kobold pre-generated character for a Graywall two-shot I put together (like a one-shot, but two sessions). This was back before Frontiers was even announced, so these days I’d probably go back and alter the adventure to incorporate the new stuff about Kethelrax, the Khaar’paal, etc. Anyway, the character’s name was Haskriskaa, and she was a transmutation wizard. The player who chose this character had two questions to answer, each with two options: who is your warlord, and what is your clan?

    For the first question, if they picked Tzaryan Rrac, then they had a secondary goal of collecting relics for the oni warlord. If they picked Kethelrax, then their secondary goal was to proclaim the supremacy of the kobold species and herald the coming of the kobold reckoning!

    As for the second question (note: homebrew clan names): if the player chose Turasjir as their clan, a family of bookmakers and calligraphers, then Haskriskaa is well-connected among literate residents of Graywall, particularly in Little Graywall. If the player chose Edarokir as their clan, a family which I didn’t really flesh out, then Haskriskaa’s strange dedication to the discipline of transmutation magic alienated her from her kin, eventually leading to her disownment; so now she seeks to forge her own identity, forming a “clan” of her own choosing.

    This is making me want to dust off that adventure and run it again!