• @Maalus@lemmy.world
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    -166 months ago

    Kinda looks like the old tribes. Can’t they make something with good graphics? Even Ascend was outdated and this seems like it

    • @Gardienne@lemmy.world
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      166 months ago

      I don’t give a shit how it looks. It could look like quake 1 for all I care. I just want it to be good.

      • @Abnorc
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        16 months ago

        They should give it good graphics. That will help pull in more new players and give the game a better chance of taking off. That being said, it shouldn’t be to worry, hopefully. These are early visuals.

      • @Maalus@lemmy.world
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        -26 months ago

        Okay, I do. I don’t want to play an ugly game when there’s so many great looking ones out there.

        • Flag
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          36 months ago

          Why not? If it plays well, has a nice story, interesting setting or whatever else, doesnt have to be the best looker to be a good time.

          I mean, you do what you want but feels like to me you make yourself miss out on good things that are out there just because they dont have top tier graphics.

          Dusk isnt the best looking game, but its good. Just as an example.

          • @Maalus@lemmy.world
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            -16 months ago

            Because I like games that look good, plain and simple. I’d be playing boomer shooters otherwise

        • Cethin
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          36 months ago

          BattleBit is the perfect example that graphics don’t make a game good or bad. It looks like Roblox, but when you’re in the game your don’t even notice, until suddenly you realize how funny it is. BattleBit is the best Battlefield game in a very long time, while the modern Battlefield games are graphically amazing. They’re just shitty games. The graphics of it also make it very readable. There’s not a bunch of junk making it harder to tell what you’re seeing. It shows what needs to be shown and that’s about it.

    • chandz05
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      96 months ago

      Looks fine for an arena style shooter to me. I don’t need pretty graphics, I just need to see who I’m fragging

    • wootz
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      46 months ago

      In case you didn’t read the article:

      “It’s important to note that the game is still very early in development, and these screenshots don’t show the latest state of the game, but it does give us a general idea of the style they are going for.”

      These are pre-alpha visuals. It’s not uncommon for games at this stage to look even worse than this.

      • @Maalus@lemmy.world
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        -126 months ago

        Not how it works. They have assets already made. You don’t redo character models, weapon models for a beta release. At best you use stand-in models, when it’s not important to look good. This isn’t a stand-in model, replacement or anything else. A spinfusor is a spinfusor. It has all the animations, all the textured. Game has motion blur even.

        Best that’ll change is the lighting, explosions etc. But the map is already looking bad for 2023, so do the models. I’m not holding my breath for better visuals.

        • @ysjet@lemmy.world
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          86 months ago

          You do, in fact, actually redo character models and other stuff for a beta release. This is early alpha, they’re using placeholder models and textures, probably from previous Tribes games, nailing the core gameplay loop before working on graphics.

          This is standard practice.

          • Cethin
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            26 months ago

            They also have Starseige Deadzone and Starseige Raiders (Raiders isn’t available yet, but has been playable for a while). They all share some weapons, but Tribes has been a different time period in the past, so I wouldn’t be surprised to see the models change to fit Tribes better.

            That said, yeah. All of it is possible to change. Graphics, particularly terrain, are pretty likely to be cleaned up. The first goal is to make it playable, then to make it as good as possible.

        • wootz
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          6 months ago

          Yes it is.

          The last Tribes game before this was Ascend, released over a decade ago.

          Polygon targets, textured sizes, shader technology and much else has evolved dramatically since then.

          You may reuse old assets as placeholders during development (but this can be problematic for the same reasons why temp music in filmmaking is problematic), but you absolutely do not have assets already made. Assets change over the course of development, often right up until release.

          I can’t speak to whether or not these assets are from Ascend or earlier, nor can I speak to the visual production quality Prophecy is capable of, but seeing shoddy looking visuals from a pre-alpha title is normal.

          Source: I am a trained game developer.