• tiramichu
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    7 months ago

    This sort of thing is fascinating to me, including the anecdote in the article where Wofenstein players complained one team had a stronger gun, where the truth was both teams had identical-damage guns and one just sounded stronger.

    Just shows that the perceived experience really is the important thing, and game designers can use all sorts of psychological tricks to tweak that subjective experience without changing the actual game mechanics at all.