I think it depends on the length of the dialogue and its importance to the story. Honesty i find in-game content as books or audio records more practical and “honest” for give key info to the players. At lest in games not centered about dialogue choices.
I think it depends on the length of the dialogue and its importance to the story. Honesty i find in-game content as books or audio records more practical and “honest” for give key info to the players. At lest in games not centered about dialogue choices.