• ekZepp@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 year ago

    I think it depends on the length of the dialogue and its importance to the story. Honesty i find in-game content as books or audio records more practical and “honest” for give key info to the players. At lest in games not centered about dialogue choices.