- cross-posted to:
- xbox@lemmy.world
- halo@lemmy.world
- cross-posted to:
- xbox@lemmy.world
- halo@lemmy.world
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Because of how buzzwordy “AI” has become, it’s worth noting that this refers to traditional video game AI, in a PvE setting.
It looks like this allows pretty extensive design options for encounters and levels, with good control over how enemies behave. I don’t play a lot of Halo, but this could convince me to mess around with it.
T-minus one week to Half-Life But It’s Halo Infinite.