>go to a club in vrchat
>a huge titty dragon girl and a cat girl are groping each other and kissing
>a fucking dude runs over as this guy
>screams ‘I AM MEGALON’
>crashes the map

  • Buttermilk@lemmy.ml
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    1 year ago

    Facebook would get more attention for the metaverse if they were honest about what VR is really like.

    • tjarod11@lemmy.world
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      1 year ago

      No, there’s plenty of alcohol involved. It’s even a joke among some players that VRchat itself is a drinking game. Back when I played I joined a drinking group every Friday. It’s weird to see how people naturally remove their virtual clothes as they get more drunk.

  • Sir_Kevin@lemmy.dbzer0.com
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    1 year ago

    Shit like this is why VR hasn’t taken off as it could have. Too many children and too many man-children. Public spaces in almost every game/social platform are full of toxic ass clowns.

    • Echo Dot@feddit.uk
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      1 year ago

      As opposed to mainstream gaming like call of duty where everyone’s polite and respectful all of the time?

      Come up with a better arguement because that one’s nonsensical.

      • Sir_Kevin@lemmy.dbzer0.com
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        1 year ago

        I haven’t played any flat games in ages so if it’s just as bad there I’m sorry to hear it.

        That said I’ve known several people that have tried VR and eventually quit because they constantly get harassed.

        Edit: You shouldn’t downvote just because you have a different experience. Try gaming as a black female and see how differently you’re treated. I’ve witnessed some fucked up shit.

    • DrQuint
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      1 year ago

      Eh? This is not the thing driving people away. The price and lack of varied library is.

      In fact, if people were more aware of this, I think it’d be slightly more popular.

    • FireTower@lemmy.world
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      1 year ago

      I think VR has been held back more by expenses and a lack of many good games or a killer app. There’s Half Life Alex which is probably the closest thing to a killer app, but most VR games are low budget as a result of the small market and it shows most of the time. Also most VR games are still in that phase where they’re figuring out the formula.

      Plus most people don’t want to own anything Meta makes for pretty reasonable privacy concerns.

      • Steeve@lemmy.ca
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        1 year ago

        What the hell are you guys even talking about lol, VR isn’t “held back”. It’s an estimated $60B industry expecting ~30% compounded growth yearly. There’s huge demand, plenty of well polished games and apps, and pretty much all major studios are jumping in on it.

        Just because everyone in the world didn’t wake up with a Quest 2 one day doesn’t mean it hasn’t taken off as abn industry with absolutely massive potential.

      • conno02@lemmy.world
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        1 year ago

        meta also tries to kill anything going to other standalones, so they employ anticompetitive practices too

      • Katzastrophe@feddit.de
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        1 year ago

        Tbh you can absolutely go “budget” with a VR setup if you want. Joy cons, a Google Cardboard headset and Riftcat (debatable, haven’t checked the scene in a while), are the only things you need to pay for. There are drivers to have Joycons be interpreted as VR controllers, and voila you got yourself a cobbled together VR setup.

    • CoopaLoopa@lemmy.dbzer0.com
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      1 year ago

      Playing gorilla tag with a bunch of 12 year olds who enthusiastically want to help you get better at the game seems pretty wholesome to me.

      Gaming’s toxicity is entirely correlated to the actual game you’re playing. Team based competitive PvP is typically going to be more toxic than any sort of PvE or PvPvE game.

    • Dettweiler@lemmy.world
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      1 year ago

      Most of the true VRChat experiences happen in invitation-only rooms. It’s one of the apps where networking and growing a friends list makes a huge difference in terms of knowing where the party is happening.