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    • theLazyPragmaticOPM
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      1 year ago

      You roll a number of dice corresponding with the armor rating (armor + helmet). Every success removes one from the damage total. If the wearer receives any damage, then, and only then every rolled 1 in the armor roll will reduce the armor rating by 1 point.

    • theLazyPragmaticOPM
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      1 year ago

      From his own profession, yes, absolutely.
      Not at character creation though, there you can only trade one general talent for profession talent rank 2

    • theLazyPragmaticOPM
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      1 year ago

      Edit: Sorry, you basically mean can a character multiclass? No, that is not intended by the rules. I believe there’s something in “reforged power” the unofficial supplement, but I would generally not allow it unless the party is 1 or 2 characters.

      • you_picked_my_name
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        1 year ago

        Sorry. Can a character pick multiple paths from within their chosen profession?

  • Mrwhite20
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    1 year ago

    What’s the difference between heal skill and healing hands spell? Seems like they do the same thing but the spell costs WP.

    • theLazyPragmaticOPM
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      1 year ago

      You need successes to heal damage with the heal skill, whereas magic requires you to spend willpower but it “just works” (misshaps notwithstanding). Note also that you can’t tend to critical injuries with healing hands (but with heal skill) - you need mend wounds for that.

    • theLazyPragmaticOPM
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      1 year ago

      No. If a player uses his throwing spear, let him decide which talent to use. He may switch for the next attack, but each attack should benefit from only one of the two talents.