nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square73fedilinkarrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square73fedilink
minus-squareaesopjahlinkfedilinkEnglisharrow-up3·1 year agoI had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.
minus-squareTryingToEscapeTarkov@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoYou would think that was the worst way to open the door. But then you remember the red button on the very thin pole that opens doors.
I had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.
You would think that was the worst way to open the door. But then you remember the red button on the very thin pole that opens doors.