mike591@kbin.social to Gaming@kbin.social · 1 year agoCities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"www.rockpapershotgun.comexternal-linkmessage-square10fedilinkarrow-up116arrow-down10file-textcross-posted to: games@sh.itjust.works
arrow-up116arrow-down1external-linkCities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"www.rockpapershotgun.commike591@kbin.social to Gaming@kbin.social · 1 year agomessage-square10fedilinkfile-textcross-posted to: games@sh.itjust.works
Cities: Skylines 2 developers Colossal Order and publisher Paradox Interactive have penned a letter to their community …
minus-squareampersandrew@kbin.sociallinkfedilinkarrow-up5·1 year agoThose managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It’s tough out there for games right now.
minus-squareripcord@kbin.sociallinkfedilinkarrow-up3·1 year agoThat’s…a pretty big, pure guess there.
minus-squareampersandrew@kbin.sociallinkfedilinkarrow-up2·edit-21 year agoNot really. If they could afford to release it after optimizations, they would.
minus-squareripcord@kbin.sociallinkfedilinkarrow-up3·1 year agoThere is so much evidence of companies not doing the opposite, it seems like a really big assumption.
Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It’s tough out there for games right now.
That’s…a pretty big, pure guess there.
Not really. If they could afford to release it after optimizations, they would.
There is so much evidence of companies not doing the opposite, it seems like a really big assumption.