stopthatgirl7@kbin.social to Games@lemmy.world · 1 year agoMicrosoft is bringing AI characters to Xboxwww.theverge.comexternal-linkmessage-square20fedilinkarrow-up152arrow-down19file-textcross-posted to: becomeme@sh.itjust.worksgames@sh.itjust.worksgames@sh.itjust.workstechnology@lemmy.mltechnology@lemmy.world
arrow-up143arrow-down1external-linkMicrosoft is bringing AI characters to Xboxwww.theverge.comstopthatgirl7@kbin.social to Games@lemmy.world · 1 year agomessage-square20fedilinkfile-textcross-posted to: becomeme@sh.itjust.worksgames@sh.itjust.worksgames@sh.itjust.workstechnology@lemmy.mltechnology@lemmy.world
minus-squarekakes@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 year agoSure, but once the model is trained and all that, the developer doesn’t need to worry about any of that - it becomes a black box as far as actual implementation goes. I don’t think anyone is proposing that game devs create an LLM from scratch.
minus-squareecho64@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoI don’t really think you grasp the problem at hand here. You think as long as their is a conversational llm everything else is solved. No.
minus-squarekakes@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 year agoOooookay? Pretty sure I understand just fine, but agree to disagree I guess.
Sure, but once the model is trained and all that, the developer doesn’t need to worry about any of that - it becomes a black box as far as actual implementation goes.
I don’t think anyone is proposing that game devs create an LLM from scratch.
I don’t really think you grasp the problem at hand here. You think as long as their is a conversational llm everything else is solved. No.
Oooookay? Pretty sure I understand just fine, but agree to disagree I guess.