-
Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
-
Original Artist: Geo the Hero AKA George Rottkamp
Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
Original Artist: Geo the Hero AKA George Rottkamp
I can appreciate the rather low durability helping to stem the flood of trash weapons you inevitably gather.
But I also think we can agree that it can be frustrating to fight some strong enemy and be rewarded with a strong weapon, only for it to break after what feels like five hits.
But I admit that it’s a bit of a catch-22 the developer finds themselves in.
The sole example I can think of where a weapon isn’t otherwise available except from a strong enemy would be the lynel weapons, which let’s face it, are end game anyway. Plus with a little practice you can cheese the lynels and not even run down your weapon durability.
But more to the point, pretty much every other weapon in the game has set spawn points each blood moon. You just need to mark the most interesting ones when you need a powerful weapon. The botw one that comes to mind is the flame greatsword that spawns right inside the waterfall entrance to the castle.
In totk, pristine weapons spawn in abundance in the chasms.
So really it’s more about knowing where to gather them outside of fights.