Meta is making audio spatialization on Quest more realistic by upgrading the HRTF model. Spatial audio works by using a Head-Related Transfer Function (HRTF), a mathematical function that calculates the filter to apply to the audio for each ear to make it sound like it was emitted from a precise point in 3D space relative to your head. It’s completely different to the basic audio panning used in most non-VR games.

  • miketunes_@lemmy.worldM
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Highly recommend the Anchor VR P10’s for a great low-latency quest earbud. Usually $80 and under.
    I recall Racket NX licensed another HRTF provider - Waves for there game.