Maybe it’s about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
Maybe it’s about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
Combat should be high stakes and shouldn’t be allowed to go longer than 3-5 rounds tops.
you might like SWADE
I’ve been running a light 5e/index card rpg mashup where players have 10 hp and enemies have 1-30 hp. Really fun for one shots but not great for campaigns.
I’m old though, so no one has time for campaigns anymore.
deleted by creator
Fucking this. Rolling dice for like two and a half hours (which happens regularly in campaigns ive played) is so tedious.