I am playing Horizon Zero Dawn and haven’t gotten to the first main event, but it gives me this feeling like if I upgrade all my equipment now it might be for nothing. I know that is not the case, I looked it up, but what are some games that are the worst offenders? One I can think of is Aerith in the original FF7.

  • Fangscale40K@alien.topB
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    You do get them back later on, but the newest Fire Emblem Engage has this rings mechanic where each unit gets a ring that contains the spirit of a warrior from one of the previous Fire Emblem games, powers up your unit, etc.

    I really mapped it out on my starting run, only to lose all of the rings in like Chapter 10. I can sort of see why the game would do this because like I said you do get them back, but it’s frustrating when a game just takes your momentum away.

    • Awesalot@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      The gameplay effect is that it gives you a very tense and surprisingly difficult fight that really tests you and matches the situation well.

      I can see why people would find it annoying (because skill inheritance is painfully slow and some rings have abilities you want on pretty much everyone) but I really liked that they went there. The story justification for how you lose the rings is pretty stupid though, I agree with the other comment (u/Kmann725) on that.

    • thatthingpeopledo@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I liked that decision from a tactical perspective. The early rings were broken and losing them makes you realize how you may have been depending on them. It was a solid change up to take them away.

      It sucked from a planning perspective. You can’t get the abilities on those rings again until you’re very deep into the game.

      • SupplyChainMismanage@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        And then the way you get them back, along with your time rewind crystal thing, is also stupid. Like… is everyone some ultimate thief? “HAHA I STOLE THIS… WAIT THEY STOLE IT BACK?!”

      • JumpingCoconut@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        You should give it another try, the moment you get them back is so awesome and you have a lot of new rings too.

      • sekretagentmans@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        The first few chapters after 10 are fairly frustrating, but I honestly think that the second half is where the game shines.

        The first set of rings are straightforward. Most of them just give you a special attack. The later rings force you to really understand and exploit the game’s mechanics. They’re harder to use, but it feels far more satisfying when you succeed with them.

    • _BlaZeFiRe_@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      As someone who recently got the rings back, I agree. But damn it feels good to have them back and use the reacquired emblems/rings to get more skills for the characters.

    • dpitch40@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I immediately lost my will to keep playing when I realized I wasn’t getting them back after chapter 11.

    • WhichEmailWasIt@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Sort of see? It’s fantastic. It gives you the opportunity to learn the 6 new ones afterwards in a vacuum and allows you to be fully understand the bad guys new powers since you’ve been using them yourself this whole time.

    • Heavy_Arm_7060@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Especially with how good some of those rings are. Lief in particular is a very helpful way to get gold, and of course Sigurd has his amazing Canto ability.

      • Chromboed@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Leif good

        With all do respect, I don’t think many people would agree with you on this one.

        • Heavy_Arm_7060@alien.topB
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Why? Engage Skill nets you 1,000 gold, Adaptable helps you get out of potentially screwing yourself by equipping a certain weapon (not guaranteed of course, but helpful), the Knife skills make him great for Yunaka in particular, has vantage, and can teach a lot of weapon proficiencies. Not the best actual combat unit, but super utilitarian, especially with the gold thing.

          • jbucksaduck@alien.topB
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            It’s only use is getting Anna to max Luck and converting her to Thief for easier money farming. Which, imo, is really good if you’re doing a slower run or really taking time on hardest difficulty.

            In terms of power? Awful lol

            Overall I think it’s a good ring as you end up with more rings then you need anyways.

          • Chromboed@alien.topB
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Fair points, I’m just asking that the community consensus is that he’s the worst emblem in the game. I kind of think that, too, but I still think he’s okay.

            The actual best early game emblem (other than Sigurd) is Micaiah. Augment increase the age of warp/rewarp/rescue staves from 1 tile to 5, which opens up some crazy strategies. You can even warp the user if they’re in the area of affect!