On one hand, AI for game dev can bring a lot of really cool things to the table if used correctly along with handmade content.
For example, fully voiced NPCs with much more reactive dialogue. Procedurally generated side quests with more unique stories. Much faster level generation and iteration,etc.
On the other hand though, AI so far has shown that it’s more often than not been used maliciously or with the intention of fully replacing the human element for the sake of cheap products at the cost of quality. I won’t really trust it all until I know people can use it in it’s best way.
I know you said ‘if used correctly’, but I want to tack-onto your comment by reminding/informing scrollers that the GTA Trilogy Definitive Edition used AI for the texture work.
You can go check out Youtube videos if you haven’t seen it!
On one hand, AI for game dev can bring a lot of really cool things to the table if used correctly along with handmade content.
For example, fully voiced NPCs with much more reactive dialogue. Procedurally generated side quests with more unique stories. Much faster level generation and iteration,etc.
On the other hand though, AI so far has shown that it’s more often than not been used maliciously or with the intention of fully replacing the human element for the sake of cheap products at the cost of quality. I won’t really trust it all until I know people can use it in it’s best way.
I know you said ‘if used correctly’, but I want to tack-onto your comment by reminding/informing scrollers that the GTA Trilogy Definitive Edition used AI for the texture work.
You can go check out Youtube videos if you haven’t seen it!
Having said what you just said. Guess what is the most probable outcome giving the greedy fucks that rule what the companies do.
Equating “unique” with good and engaging is the downfall of every team working on procedurally-generated/AI content I’ve seen over the 17 years.