• CmdrCarson@alien.topB
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    10 months ago

    Once they revealed that it was going to be about 1000 procedurally generated planets, my hype fizzled out. Almost no game gets this right. It’s all boring unless you add a shit ton of content to the game that can scale with the procedural generation or have a solid game play loop. Which, this game doesn’t have… I wish they had like 10-20 planets that were fleshed out and had more than 1 big city in them that almost all the quests have you going back to. This game is just stale and too simple imo

    • reality72@alien.topB
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      10 months ago

      Honestly the only games that really did procedural world generation correct are Minecraft and Civilization.

      • WeeklyBanEvasion@alien.topB
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        10 months ago

        Minecraft went through TONS of iterations before getting it right too, and arguably some of the old stuff was better than it is today

        • Murkmist@alien.topB
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          10 months ago

          At some point they should have said, “Alright, we’re done. This game is complete.”

    • compumasta@alien.topB
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      10 months ago

      Can you imagine though if they rolled this out as a 2TB super universe game? That would be insane… cool but insane.

    • TronTachyon@alien.topB
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      10 months ago

      No man’s sky does this much better, still not perfect though. And still slightly boring, but better. But boring… also better.

    • TheS00thSayer@alien.topB
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      10 months ago

      Hey, that’s what I said warning people about Starfield “explore these million planets” games are almost always boring. Got downvoted into oblivion.

    • gilady089@alien.topB
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      10 months ago

      Procedurally generated for me sounds like it should mean the places around the hand crafted areas we made are kind of random and not “yeah so this time the temple is green” Noita seems like a Procedurally generated game (which it is) but there are lots of fixed areas like “gold”